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KMID : 0605720200260020127
Journal of the Korean Society of Biological Therapies in Psychiatry
2020 Volume.26 No. 2 p.127 ~ p.133
Factors Influencing on Internet Game Addiction among Adolescents
Yang Hae-Jung

Kim Seung-Gon
Kim Sang-Hoon
Park Sang-Hag
Yoon Hyung-Jun
Seo Eun-Hyun
Abstract
Objectives£ºThis study aimed to investigate the prevalence of internet game addiction and its association with environmental characteristics such as parent supervision, gaming hour (time spent on gaming) and attention-deficit hyperactivity disorder (ADHD) symptoms among middle school students.

Methods£ºA total of 596 (416 males and 180 females) first grade middle-school students in Gwang-ju metropolitan city were included in this study. Subjects were asked to complete a self-reported questionnaire, including measures of the Internet Gaming Use-Elicited Symptom Screen (IGUESS), Attention deficit hyperactivity disorder (ADHD) symptom, environmental factor such as parent supervision, and game related factor like game hours. Internet Game addiction and non-addiction group were defined using IGUESS score of 10 as a cut-off. The data were analyzed using hierarchical regression analyses.

Results£ºInternet Game addiction group was fifty-two subjects (8.7%). Male students were significantly higher than female students (OR 25.01). IGUESS score was statistically negatively correlated with parent attachment and parent supervision, while IGUESS score was positively correlated with time spent on gaming per day, the longest time spent on gaming per day and violent game and ADHD score. Among variables, IGUESS score showed the highest correlation with the longest time spent on gaming per day (r=0.373, p<0.01). Using hierarchical regression analyses, the longest time spent on gaming per day was also the highest predicting factor affecting internet game addiction among variables.

Conclusion£ºOur findings indicate that parent supervision, parent attachment and game related characteristics such as gaming per day, the longest time spent on gaming per day and violent game and ADHD were associated with internet game addiction.
KEYWORD
Internet game, Game time, Attention-deficit hyperactivity disorder, Adolescents
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